Friday, September 3, 2010

Guitar Hero: Aerosmith Bundle

July 26, 2010 by admin  
Filed under Free Software

Guitar Hero: Aerosmith Bundle

  • Shred 25 of Aerosmith’s master tracks along with performing songs from musical legends such as Lenny Kravitz, Run DMC and Stone Temple Pilots
  • Follow Aerosmith’s career from the band’s very first gig to halftime at the Big Game
  • Rock out offline or shred with friends via the internet
  • Jam with more than 70 of the greatest rock anthems ever
  • Insane boss battles against icons Slash and Tom Morello

Rise to Rock Royalty and become the “Bad Boys of Boston.” Light up the stage and jam with more than 40 of the best Rock & Roll tracks of all time, including Aerosmith’s greatest hits and chart-topping singles from some of the world’s best ba

Rating: (out of 252 reviews)

List Price: $ 59.99

Price: $ 34.99

Comments

5 Responses to “Guitar Hero: Aerosmith Bundle”
  1. J Trance says:

    Review by J Trance for Guitar Hero: Aerosmith Bundle
    Rating:
    So I’m not the biggest Aerosmith fan in the world, and I’ll go ahead and admit that. But I do like Guitar Hero, and I own an Aerosmith album or two, so I thought “nice, new songs!” and picked this one up. Powering through it in an evening, I came to some key realizations that I thought I might pass on in hopes of saving my fellow mock-rockers some coin.

    1) The song selection is horrible.

    When I thought “GH: Aerosmith”, I was imagining “Crazy”, “Cryin”, “Janie…”, “Hole in my Soul”, “Angel”, “Jaded”, or “Don’t Want to Miss a Thing” might be on it. All absent, as if they only secured the rights to the songs that were of little further monitary use to the band.

    2) This is a Guitar Hero 3 abbreviation.

    Oh sure, it’s got new songs, and many of them (~25 of ~40) are Aerosmith. To it’s credit, it does include two songs per stage from bands who have opened for Aerosmith, to break up the monotony. But there’s not a time I remember saying to myself “oh, snap – this song will rock – I can’t push start fast enough!” as often occurred in the series’ previous iterations. The unlocked characters are the same as GH3 (plus some Aerosmith members), the guitars and outfits are largely the same (although your character gets replaced with Aerosmith during their songs anyway), and the uninspiring unlockable songs number in the single digits.

    When the loading screen quotes aren’t fun factoids about Aerosmith’s Life and Times, they are the SAME AS GH3. I mean, really, that’s just lazy.

    At least when Rock Band decided to skimp on its content for the Wii, they value-priced the expansion discs.

    Rent this one, beat it (violently, if possible), and turn it back in the next day.

  2. Thomas A. Holmes says:

    Review by Thomas A. Holmes for Guitar Hero: Aerosmith Bundle
    Rating:
    To be fair to everyone, I should state that I am approaching this item as a forty-something man who has been familiar with Aerosmith almost from the start of their career. While I am not a devoted Aerosmith fan, I have owned a number of their albums over the years and was happy that they revived their career after so many difficulties. I knew before I bought this game that it would feature mostly Aerosmith with songs from all stages of their time as a band, and of the forty songs in the game, there are twenty-four Aerosmith and three Joe Perry songs. One does not have to idolize Aerosmith to enjoy this game, but it would obviously help.

    Here are the problems I found with the game.

    1. Although we are supposed to be following the band’s career, the songs do not appear in chronological order.

    2. When the “star power” functions, the audience does not clap along to the beat of the song. It follows an arbitrary fixed rhythm that does not change from song to song. This glitch adversely affects play when one attempts to follow rhythm as well as visual cues.

    3. The accompanying tour book indicates that perhaps at the last minute, the game company had to rely on cover versions of songs rather than originals. So, we do not have the New York Dolls, Mott the Hoople, the Kinks, or the Black Crowes in this game as originally rumored. We have art work in the tour book with those names erased, however. To their credit, the game developers now prominently name the cover bands during game play, and I actually like the new arrangement of “All the Young Dudes” that features a guitar solo at the end.

    4. The playlist is stingy. I am happy to find The Cult and Joan Jett in the game. I would have liked to have seen more bands that have influenced Aerosmith and more that have been influenced by them in turn, to provide more context. And, honestly, Ted Nugent’s “Cat Scratch Fever” shows up on practically every 70s rock compilation around, so I’m ambivalent about its being in this product, too. No offense intended to the Nugent fans, but he did record a lot more than that song (maybe not “Stranglehold,” but “Motor City Madhouse” would work just fine). Further, there are no current, breaking bands on this disc; including them would have made a stronger argument for Aerosmith’s legacy–the newest non-Aerosmith songs on here are from the early 90s.

    5. I do not think I have gotten all that talented on Guitar Hero, but I when I played the first few levels in easy mode, I creamed them. This game starts off much easier than Guitar Hero III. I suspect that this game is intended more for dads than for the kids, and the game producers have dumbed it down accordingly. I prefer to play games as tough as those intended for my kids; this easy mode could be a bit more challenging.

    Still, the game works well, and I am happy to have gotten the option to purchase the bundle with the guitar so my family can play co-op mode of this game and Guitar Hero III. Still, I suspect we’ll be playing GH3 more than this one.

    Finally, if the company really wants to go for specific demographics, perhaps it should consider genre games rather than band-specific games. Guitar Hero III is predominantly metal, but it contains enough mainstream rock to have a broader appeal. I imagine a southern rock genre game would appeal to a number of older Guitar Hero fans, and considering the guitar-heavy sounds of Lynyrd Skynyrd, the Allman Brothers, and the like, that game could give players a mighty workout.

    In conclusion, Guitar Hero: Aerosmith for Wii will provide exactly what the packaging says. Like Guitar Hero III, it lets parents and kids share music. It draws musical connections some might not immediately recognize. It’s fun to play, and it works. I just wish they had done more with the concept.

  3. M. Grant says:

    Review by M. Grant for Guitar Hero: Aerosmith Bundle
    Rating:
    Guitar Hero: Aerosmith is probably a 5-star game if you’re a huge fan!

    I’m not, so I rented the game and enjoyed it enough to give it 3-stars. It’s essentially the same game (with same tutorial) as Guitar Hero 3. The key differences are: 1) the song selection is much shorter, 2) the song difficulty is much easier…maybe Joe Perry’s not the axe-master I always thought he was.

    The graphics are fun, they got Steven Tyler’s mouth and wardrobe changes down perfectly. During load time there’s interviews with the entire band that gives some fun insights into the progression of their career. However, I was shocked that some key Aerosmith hits like “Angel”, “Dude Looks Like a Lady”, “Janie’s Got a Gun”, and “Don’t Want to Miss a Thing” weren’t on the play list. I know some people might comment that they’re ballads or too slow and easy to play. Who cares! I’d rather have some easy songs and have the full run of Aerosmith hits than to have 40 songs in total (especially for those paying $60). When you make a game based on a rock group…give us as much of their collection as possible! The game should at least cover the “greatest hits”.

    A minor annoyance with the entire GH series is dealing with the achievements on the Xbox 360. In Guitar Hero 3 a majority of the achievements are so impossibly hard to get you’d need to be Yngwie Malmsteen to even come close. However, in GH:A I managed to unlock 5 all on one song (when I wasn’t even trying). Not sure if the game makers are treating achievements like a joke or what, but I know many gamers use these as a goal to work towards. So for future games it would be nice if some form of balance can be struck and an achievement can manage to be both challenging and obtainable all at the same time.

    I still want to give props to the GH franchise for doing a band-centric game. Heck, any game that opens with Cheap Trick’s “Dream Police” can’t be bad! Hopefully the Young Brothers will open up the AC/DC catalog for a future version. Actually, I’m surprised that the money-making franchise formerly known as “Gene Simmons” doesn’t already have a KISS game in the pipes.

    Oh well, if you’re jonesing for some guitar playing fun then GH:A should keep you entertained for at least 3-7 days. But a full purchase is probably not necessary.

  4. N. Durham says:

    Review by N. Durham for Guitar Hero: Aerosmith Bundle
    Rating:
    Since Activision and Neversoft took control of the Guitar Hero franchise, we’ve been getting a steady stream of sequels and spin-off’s, with Guitar Hero: Aerosmith being the latest game in the series. Featuring a pretty good collection of songs spanning Aerosmith’s long career, you’ll find that besides adding the Aerosmith-themed presentation, the game itself is basically identical to Guitar Hero III. This isn’t really a bad thing, but considering this is a full-priced game, it would have been nice if there would have been a little more overall variations. The track list here is quite good though, with even some bonus tracks from Joe Perry’s Joe Perry Project to find and play too, along with some bonus interviews with the band. Getting through the game isn’t that much of a challenge though if you’re a Guitar Hero veteran, as the game proves to be not all that difficult compared to previous Guitar Hero games. It should also go without saying that if you aren’t a fan of Aerosmith, this probably isn’t for you. All in all, Guitar Hero: Aerosmith is an enjoyable diversion that fans of the band will get a lot of enjoyment out of for a while, but in the end, the game doesn’t offer enough bang for your buck.

  5. N. Durham says:

    Review by N. Durham for Guitar Hero: Aerosmith Bundle
    Rating:
    Since Activision and Neversoft took control of the Guitar Hero franchise, we’ve been getting a steady stream of sequels and spin-off’s, with Guitar Hero: Aerosmith being the latest game in the series. Featuring a pretty good collection of songs spanning Aerosmith’s long career, you’ll find that besides adding the Aerosmith-themed presentation, the game itself is basically identical to Guitar Hero III. This isn’t really a bad thing, but considering this is a full-priced game, it would have been nice if there would have been a little more overall variations. The track list here is quite good though, with even some bonus tracks from Joe Perry’s Joe Perry Project to find and play too, along with some bonus interviews with the band. Where the game falters however is that there isn’t going to be any downloadable content, meaning that once you get through the game, there isn’t much reason to go back to it. Getting through the game isn’t that much of a challenge either if you’re a Guitar Hero veteran, as the game proves to be not all that difficult compared to previous Guitar Hero games. It should also go without saying that if you aren’t a fan of Aerosmith, this probably isn’t for you. All in all, Guitar Hero: Aerosmith is an enjoyable diversion that fans of the band will get a lot of enjoyment out of for a while, but in the end, the game doesn’t offer enough bang for your buck.

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